P+ - Zero Suit Samus - Subaction - AttackHi4

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Stats

IASA: None
Hitboxes active: 3, 5-26
Hitbox set 0 hits: 3, 5, 24
Subaction Index: 0x5d

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:3

Set ID Dmg BKB KBG Angle Effect Sound Direct Shieldstun Hitlag Targets
0 0 4 100 0 100 Normal Shock false 3 4

Frames:5-23

Set ID Dmg BKB KBG Angle Effect Sound Clang Hitlag Mult Rehit Rate Shieldstun Hitlag Targets
0 0 1 30 0 115 Electric Unknown(56) false 0.75 3 2 2

Frames:24-26

Set ID Dmg BKB KBG Angle Effect Sound Clang Hitlag Mult Shieldstun Hitlag Targets
0 1 1 65 221 75 Electric Shock false 2 2 6
0 2 1 65 221 75 Electric Shock false 2 2 6
0 3 1 65 221 75 Electric Shock false 2 2 6

Scripts

Main

  1. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(4)] }
  2. GenerateArticle { article_id: 2, subaction_only: true }
  3. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(2), Value(1)] }
  4. FloatVariableSet { variable: RandomAccessFloat (0x3683), value: RandomAccessFloat (0x0) }
  5. AsyncWait(2.0)
  6. CreateHitBox(HitBoxArguments { bone_index: 45, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 100, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 100, size: 4.0, x_offset: 0.0, y_offset: -1.0, z_offset: -2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: true, unk5: true, direct: false, unk6: 0 })
  7. SyncWait(1.0)
  8. DeleteAllHitBoxes
  9. SyncWait(1.0)
  10. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 115, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 30, size: 5.8, x_offset: 0.0, y_offset: 16.0, z_offset: 0.55, tripping_rate: 0.0, hitlag_mult: 0.75, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Unknown(56), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: false, unk5: true, direct: true, unk6: 0 }, rehit_rate: 3, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  11. SyncWait(19.0)
  12. DeleteAllHitBoxes
  13. AsyncWait(23.0)
  14. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 75, wdsk: 0, kbg: 221, shield_damage: 0, bkb: 65, size: 2.5, x_offset: 0.0, y_offset: 13.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 2.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: false, unk5: true, direct: true, unk6: 0 })
  15. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(1.0), trajectory: 75, wdsk: 0, kbg: 221, shield_damage: 0, bkb: 65, size: 7.0, x_offset: 0.0, y_offset: 20.0, z_offset: 0.55, tripping_rate: 0.0, hitlag_mult: 2.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: false, unk5: true, direct: true, unk6: 0 })
  16. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(1.0), trajectory: 75, wdsk: 0, kbg: 221, shield_damage: 0, bkb: 65, size: 9.0, x_offset: 0.0, y_offset: 30.0, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 2.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: false, unk5: true, direct: true, unk6: 0 })
  17. SyncWait(3.0)
  18. DeleteAllHitBoxes
  19. AsyncWait(37.0)
  20. ArticleRemove(2)
  21. AsyncWait(60.0)
  22. AllowInterrupts

GFX

  1. GraphicEffect(GraphicEffect { graphic: 37, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(4.0)
  2. SoundEffectStop(105)
  3. SoundEffect1(4919)
  4. SyncWait(0.0)
  5. SoundEffect1(4998)

Other

  1. SlopeContourStand { leg_bone_parent: 2 }
  2. AsyncWait(4.0)
  3. Rumble { unk1: 16, unk2: 0 }
  4. AsyncWait(14.0)
  5. Rumble { unk1: 16, unk2: 0 }
  6. AsyncWait(23.0)
  7. Rumble { unk1: 17, unk2: 0 }
  8. AsyncWait(27.0)
  9. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }